All Design Extreme About Gadget, #Smartphone #Tablet #Notebook #Games » jump Latest reviews and guides for best extreme design of mobile gadgets, notebook, smartphone, software, games, from all factory manufacturer Sat, 05 Oct 2013 22:32:52 +0000 en-US hourly 1 http://wordpress.org/?v=3.6.1 Q&A: Do I need android update 2.1 to download and install 2.2? or can I jump straight from 1.6 to 2.2? /qa-do-i-need-android-update-2-1-to-download-and-install-2-2-or-can-i-jump-straight-from-1-6-to-2-2/ /qa-do-i-need-android-update-2-1-to-download-and-install-2-2-or-can-i-jump-straight-from-1-6-to-2-2/#comments Wed, 13 Mar 2013 22:41:20 +0000 extreme http://www.theandroidroms.com/qa/qa-do-i-need-android-update-2-1-to-download-and-install-2-2-or-can-i-jump-straight-from-1-6-to-2-2.html Question by MiiiichaeL: Do I need android update 2.1 to download and install 2.2? or can I jump straight from 1.6 to 2.2?
Doing this manually and need some information for it.

Best answer:

Answer by Kasey C
“Doing it manually” usually means downloading a mod ROM and install that. That would come with anything, so you can go from any version to any version.

—
Kasey C, PC guru since Apple II days
Why You Can’t Use iPhone with Verizon

http://hubpages.com/t/1a72e9

Add your own answer in the comments!

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Jump Trials (DSiWare) Review – Nintendo Life /jump-trials-dsiware-review-nintendo-life/ /jump-trials-dsiware-review-nintendo-life/#comments Sun, 18 Nov 2012 03:34:40 +0000 extreme http://www.newgamevideos.com/game-reviews/jump-trials-dsiware-review-nintendo-life.html Continue reading →

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This would be more of an issue if Challenge Mode wasn’t a good deal more interesting than Trials Mode, but it absolutely is. Trials Mode can be thought of as a warm up, and in that sense it largely succeeds: less invested players can beat Trials and enjoy the accomplishment, while platformer-perfectionists will delight in staging perfect medal-runs in Challenge Mode. With just 10 seconds to work with, collecting three medals and making it to the goal in time becomes an exercise in exacting jumps, split-second timing, and dogged repetition, and this is where Jump Trials is at its best. Challenge Mode also gives the game quite a bit of replay value for players willing to chase their own records.

Jump Trials’ protagonist seems to take design cues from Mr. Game & Watch, but the rest of the game sadly lacks any of the charm required to justify that reference. Visually, the world is sparse and underwhelming, consisting of a small set of tiles in heavy rotation in front of a featureless blue (or yellow, in Challenge Mode) backdrop. It’s entirely functional, but a little visual variety would have gone a long way towards giving the game some much-needed personality. The closest Jump Trials comes to achieving this is with a post-World victory rainbow, but other than that, the graphical presentation feels like a placeholder for something else. The wind effect does look nice, though.

There’s not a lot of room for music in the 10-second levels, so the single backing track gets repetitive very quickly. The “hurry-up” music almost ironically kicks in at the halfway point of the timer (as if you didn’t need to hurry for the first five seconds!), and the near-constant back-and-forth between the two tracks feels remarkably like listening to someone choose a cell-phone ring tone. The menu music, however, is fantastic, with lovely little loops of lo-fi lounge grooves jazzing up the level select screens.

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